Contour stays locked
The shader deformation falls to zero before the head, paws, arms, ears, feet, and exposed outline. No stretched character edge is ever shown.
Idle motion proof 01
This is the first safe movement test for the approved base. The outer contour, paws, ears, feet, and face are protected; only a feathered chest zone and a tiny grounded root settle are allowed to breathe.
Safe mesh motion
The shader deformation falls to zero before the head, paws, arms, ears, feet, and exposed outline. No stretched character edge is ever shown.
A shorter inhale, a soft release, and a real rest create life without a distracting perpetual bounce.
The control and system preference both return immediately to the exact neutral reference — not an approximate paused frame.
Rive implementation lane
This web proof does not pretend to be the exported Rive file. It is a visual test of the exact motion envelope the native image mesh and root controls will use once the fresh `Drum_Master` file is created.
The live canvas samples the sealed `drum-idle.png` directly. Its deformation mask is confined to the interior chest area and has a zero-valued falloff before every exterior feature. Exact-reference mode bypasses the canvas entirely and displays the approved PNG, so it is always possible to compare the moving proof with the true source.